#ifndef __GAME_HPP__
#define __GAME_HPP__

#include <SFML/Graphics.hpp>
#include "Level.hpp"
#include "Ball.hpp"

class Game
{
    public :
    
        Game(Level& l);
        
        void update(const float dt);

        void draw(sf::RenderTarget& t);
        
    private :
    
        Level &m_level;
        Ball m_ball;
};

#endif /* __GAME_HPP__ */

